Types of NPCs Edit
Fodder: These are NPCs that are nameless, faceless, and only exist to create the feeling of overwhelming odds. They can be plowed through with relative ease and possess no stats, traits, or techniques. They are at best, used as a ‘breakable wall’ for someone to go through. You may feel free to have as many fodder characters under your control as you choose.
Crewmen: These are the random crewmen that can staff a vessel, keeping everything in working order. They can fight off enemy raids and man the cannons when you’re in a ship battle and easily dispatch of fodder. For a player, crewmen pose no real threat as they lack stats, traits, or techniques and cannot be specifically controlled. They only act as somewhat of a controllable mob for ‘enforcement’ or defensive purposes. Nothing more. The amount of Crewmen a character have is determined by your Crew’s stat points.
Personal: Personal NPCs are those that can only be acquired with the Follow the Leader trait. They are called Personal, because they are allowed to properly interact much like a player character can. They possess no stats or traits, but can be used in combat as techniques that you have created. Any items they posses must be bought and they can only perform or do things that the player character can as well. They can only be fed basic zoan devil fruits. For each Personal NPC you want, the Follow the Leader trait must be taken again. They must also be given some form of profile on the Wiki.
Story: Story NPCs used exclusively for storytelling or character development purposes. These are NPCs that can be used in personal threads, Mini Arcs, or the threads of others with their permission. They can have specific stats,techniques, traits, or even devil fruits, but are limited by the sea they exist in terms of stats and power. Trying to exceed these, requiring mod permission. Trying to give them a specific Marine rank or bounty, also requires mod permission. Lastly, these characters cannot be used to protect your own character or to work for any sort of benefit to your character. They cannot earn you money, used as a bargaining tool via reputation or intimidation, and they cannot be used to teach you ‘restricted’ techniques such as Haki. You may create as many Story NPCs as you wish. It is recommended to give these characters a Wiki profile.
Note: One last thing is be careful with what you have these characters do. If this is a character that is to be a well known and powerful pirate, having them attract attention, by destroying everything in sight can easily have the marines show up. Just use common sense and you’ll be fine.
NPC Strength Levels Edit
Based on which sea you’re in, NPCs may very well come in different stat levels. This will affect how strong NPCs might be within shops, mini arcs, missions, and more. The only ways around this is through mod permission. If an NPC shows up that exists outside of these parameters, it should be considered a special event.
|Region||Minimum Stat Level||Maximum Stat Level|
|New World||450||No Limit|
Crewmen Amounts Edit
Crewmen are the anonymous members of your crew who keep your ship in working order, man the cannons and other various jobs around your vessel. The amount of crewmen your ship can possess varies depending on how strong the strongest person in your crew is as well as the strength level of every other member.
Keep in mind, just because you can have a crewman does not mean you have to have one. You can feel free to have less or no crewmen staffing your ship.
Additional Crew Members
Pages in category "NPC"
The following 35 pages are in this category, out of 35 total.