Elizabeth has a slightly tan skin covered in tribal looking tattoos. She's got long curly hair which has turned a bright silver-grey from age. She's of average height and uses a piece of driftwood as tall as herself as a cane. She seems to use the cane more for whacking people than walking though.
Elizabeth is spiritual to the point where some people consider her insane. She's enthusiastic in telling the stories she knows, but you can never be quite sure if she's making them up on the spot. She's usually very zen, and can dish out some pretty wise words she picked up during her life.
Elizabeth was born the child of a traveling merchant couple. They'd pick up items on one island, move to the next and sell it again for a better price. This way, Liz traveled many of the seas and saw many of the islands.
She came in contact with a lot of unique individuals and cultures during their travels, but none of them caught her eye like the group of shamans they met on a mostly deserted island. When Elizabeth was old enough to travel on her own she returned to this island and started the long adventurous journey into shamanism.
During her teachings they covered every side of spiritualism, but it was mostly the medicine side she seemed to have a knack for. Healing people through her spiritualism gave her a purpose in life, and she dedicated her life to learning it as best as she could.
Now, she feels she finally knows all there is to know about the spirit world and is ready to set out into the normal world and share her knowledge with those in need of it.
Entertainer: An entertainer makes their living through putting on shows and keeping a crowd enthralled in their act. They’re experts at knowing what people like and how to keep people watching. This character is a Shaman and has knowledge pertaining to this vocation. When putting on a show, Entertainers have a high chance of distracting any nameless faces in a crowd, entrancing them in their performance, if they decided to put one on.
Primary Trait: This character is a skilled Shaman and can create performance techniques that buff allies for as long as they perform them, that can exceed rank seven.
Doctor: A doctor, gains large medical knowledge. Suturing and cleaning wounds, making bandages out of various materials and preparing drugs, is all part of a Doctor's job. Doctors are the only ones capable of healing serious injuries and knowing how to properly treat various diseases. Doctors can create techniques to counteract illnesses, toxins, and to properly treat wounds. These techniques can exceed rank 7 (seven).
Keep the Show Going (1 Slot)(Requires Primary Profession: Entertainer): In order to thrive in the entertainment business, you need to be able to break the mold and go out of norms to truly put on a great show. This character gains bonus technique points equal to 50% their Will for the purpose of making entertainment techniques.
Hawkeye Perception (3 Slots): This character's perception is boosted by 30%.
Combat Style Edit
Elizabeth is mostly a pacifist, relying on karma and prayer to keep her out of harm's way. When absolutely needed she'll use her wooden cane to bash people in the head. She's a trained shaman, so she can use her chants to encourage people in battle and ask the spirits to stand by them and help them in various ways. She's adapt at picking out medicinal herbs from the island vegetation and using them to make anti-toxins.
|Stats||Base Value||After Traits|
|Perception + 30%||15||19|
|Link||Beli Gain||Beli Loss||Item Gain||Item Loss|
|4500||two-handed wooden staff|
|Starting Roll||Snake Whistle|
Wooden staff: Large piece of driftwood which can be used as a cane or to hit people up the head
Snake Whistle: A small whistle in the shape of a coiled up snake. When someone blows into the whistle, it'll summon every snake within a 100 meter radius. What it doesn't do, is make them obey you.Van:Damien
Techniques are those cool things that most characters in anime and manga do. They contribute to the fighting styles and abilities of the characters, ranging from very simple to extremely complex. Your technique points are equal to your Will*2.5, meaning the average character will start with 25 points to spend and have a max rank of 10.
|Technique Points Left||2|
|Technique Points Used||25|
|Technique Points Total||27|
|Entertainment Technique Points Left||0|
|Entertainment Technique Points Used||5|
|Entertainment Technique Points Total||5|
|Name: Warrior chant|
|Rank: 11||Cost: 11||Range: Short||Branches From:|
|Description: Elizabeth sings a chant that boosts strength of up to 5 people around her for 6 point|
|Name: Swift chant|
|Rank: 8||Cost: 8||Range: Short||Branches From:|
|Description: Elizabeth sings a chant that boosts agility of one target 5 points|
|Name: Endurance chant|
|Rank: 5||Cost: 5 (entertainment)||Range: Short||Branches From:|
|Description: Elizabeth sings a chant that boosts stamina of one target 3 points|
|Name: Strength Antidote|
|Rank: 3||Cost: 3||Range: Self||Branches From:|
|Description: Elizabeth can create an antidote from medicinal herbs that'll neutralize toxic effects on strength by 2 points|
|Name: Stamina Antidote|
|Rank: 3||Cost: 3||Range: Self||Branches From:|
|Description: Elizabeth can create an antidote from medicinal herbs that'll neutralize toxic effects on stamina by 2 points|