A teenager with colored hair, Kaz does very little to try and stand out, though somehow he always seems to. With a pair of hazel brown eyes and a normal physique for his age, both these are usually ignored for the wild mane of pink hair that sits atop his head.

Kaz is an inventor, and therefore always keeps a pair of goggles on hand to protect his eyes while he's working. They usually sit atop his head, for easy access and less chance of being lost.


Kazuma can be described as a young man with drive. While like any teenager, Kazuma seeks excitement and fun. He loves to travel, he loves to sightsee, and he's not particularly shy about meeting people. He's quite helpful although at times he may get his greed get the better of him.

He doesn't exactly know if he likes being an inventor, but he definitely knows he's good at it. Besides, what kind of young man doesn't enjoy blowing something up every now and again. And there's something almost instinctively pleasing about fighting.

Kaz is also a man who believes that the world can always become worse than it is. This is reflected in how he fights and the lengths he'll go to if he believes he can achieve his goals. He dislikes killing, and in fact, he's never done it before, but given his nature, it's unknown how he'll act if the situation comes up.


Kazuma grew up in Stonewall Valley, amongst the plethora of cyborgs that lived there. To live in such a place, you would look like a fool to not know about the basics of cybernetics and engineering. Because of this Kazuma was subjected to a large amount of mechanical knowledge at an early age by his parents. He came from a loving home with two wonderful parents who loved him. Though at times it became questionable to Kazuma whether they would've traded him away for a vintage speedboat with original engine and rutters.

As a child, Kaz was sometimes bullied. Usually, it was by neighborhood kids who had cybernetic limbs. Normie, Pinky, Rosebud were the insults of choice from them. Unfortunately, it led to Kaz being involved in fights and unfortunately fighting a guy with metal limbs isn't exactly a fair fight. Which only meant Kaz had to let them abuse him or learn how to fight back.

As Kazuma grew older, his interests changed from simple inventions to designing vehicles that he hoped to one day create. Understanding that there was no real work on Stonewall Valley that could satisfy his curiosity and creativity, nor pay very well, he decided to leave home. With the blessings of his parents, he told them that he'd return one day, having created things the world had never seen.

While traveling he seems to have found himself taking work as a mechanic, a bounty hunter, and whatever pays well really.

Professions Edit

Primary Edit

Inventor: An inventor is someone who specializes in dealing with mechanical objects and interesting devices. They can read and design blueprints, and come up with inventions, special ammunition, explosives, and all sorts of gadgets that can accomplish a plethora of feats, all without using any battery. Inventors can purchase unique inventions, without incurring a substantial price markup, by putting in the legwork themselves.

Primary Trait: Inventors can create techniques that are considered inventions, gadgets, explosives, and other such things. None of these items have any power source and must work without supplying one. These techniques describe only the items themselves, not how they are used and can exceed rank 7 (seven).

Secondary Edit

Martial Artist: A Martial Artist is someone who specializes in hand-to-hand combat, completely or very close to unarmed. They usually have good insight into the aspects of weight, balance, and movement of the body. This character has honed their body and trained extensively in Elric Street Brawling and can create techniques that in keeping in line with that style of fighting, exceeding rank 7 (seven).

Carpenter: A Carpenter is someone who makes a living off building things, mainly with wood. With the times being as they are, most carpenters build ships, but there are also those who instead possess the knowledge of making buildings, as well as smaller items that they craft. As they have the knowledge and skill to create whatever they envision, only Carpenters can create non-standard ships or special vehicles that may not even be boats.

Traits Edit

Professional TraitsEdit

Jack of All Trades (1 Slot): A jack of multiple skills and a master of none. This character is granted an extra secondary profession slot, allowing them to take another secondary profession. This trait can be taken twice.

In Training (2 Slots): A trait designed to simply be used when you don’t know what to put your free professional trait in. You can remove this trait from your character at any time and spend it on something else. This trait can be taken up to six times.

General TraitsEdit

Technically Adept (1 Slot): This trait increases a character’s technical score multiplier from 2.5 to 3.

Interim of the Observant (3 Slots): Seeing the world as it goes by and seeing all the change the world makes, is the desire of someone who truly wishes to observe. This character is granted a temporary boost in perception, by 9 points. While this character has slotted this trait, they cannot take another trait with ‘Interim’ in the name except for this one. This trait can be slotted multiple times, so long as you have the available slots.

Combat Style Edit

Kazuma's fighting style is called Elric Street Brawling, for no other reason than he learned it on that street. He has no formal training, but he does have one rule. Win.

Kaz will throw chin blows, go for the eyes, groin kick, setting off explosives near your face, and more. He will do whatever he has to to make sure you stay down. In addition to cheap tricks, he began wearing armored gauntlets and grieves. Not just to help protect his hands when working on explosives, but to give him an edge against those with hardened bodies.

Even without any inventor trick, Kaz's style is akin to Fifty-Two Hand Blocks, a subset of Jailhouse Rock. A combat style which takes normal boxing and adds elements of karate, such as elbow blocking, knee strikes, and jabs that can come from anywhere.

Character StatsEdit

Stats Base Value After Traits
Strength 24 24
Stamina 23 23
Agility 24 24
Perception 14 23
Will 21 21
Stat Total 85


Items Edit

Link Beli Gain Beli Loss Item Gain Item Loss
5,400 Beli Blue Moon
Hitting Rocks 1000 Beli
The Hunt 2000 Beli
Leaving Floyvant 15000 Beli
Stupid Bird 10000 Beli
Ran a Marine Arc 1800 Beli
Finished Bora's Arc 500 Beli
Total: 34,700 Beli

The gauntlet by atthespeedoffetus-d4wf5iu-1-
Blue Moon: A pair of gauntlets made for Kaz to properly handle explosives and dangerous chemicals without harming his hands. The gauntlets are made from strips of brass, which allow greater flexibility. The inside contains a linen/acrylic blend, which helps make them somewhat comfortable to wear, while also being very absorbent and breathable. The gauntlets extend from his fingertips and run slightly, up his forearm.


Max Rank 21
Technique Points Left 13
Technique Points Used 50
Technique Points Total 63

Melee TechniquesEdit

Name: Right Cross
Rank: 4 Cost: 4 Range: Melee
Description: Kaz throws a punch towards a target, bending his elbow as he swings to try and hit the target from the side.
Name: Whoopsie Daisy Punch
Rank: 8 Cost: 4 Range: Melee Branch From: Right Cross
Description: A lackadaisical blow, in which Kaz's body goes limp and he staggers to one side, while his arm on the opposite side reaches outward and tries to throw a hard right cross right at their chin. He then regains his footing and can act from a lower position. Blows to the chin are usually disorientating, making it an easy way to stagger someone.
Name:  Flicker Jab
Rank: 12 Cost: 4 Range: Melee Branch From: Whoopsie Daisy Punch
Description: A slightly confusing punch, in which Kazuma flicks his arm out from a lower position in a jerking motion, as opposed to a normal boxing punch of being thrown straight, almost as if he's attempting to slap you with his fist. Because of the jerking motion, the blow itself can come from various angles, making it hard to properly observe. [Piercing]
Name: Flicker Gatling
Rank: 16 Cost: 4 Range: Melee Branch From: Flicker Jab
Description: Kazuma throws a plethora of jerky-like punches from various angles and a lower height, much like he's flicking his fists at a target. With each punch, Kazuma adjusts the blows somewhat, shifting between flicker jabs and normal straight punches, making it annoying to guard against. [Gatling]
Name: Duck and Dash
Rank: 8 Cost: 8 Range: Short
Description: Kaz, tucks his whole body in low and dashes in towards a target. From such a low angle, it makes it hard for him to be hit by most melee attacks, allowing him to get in easily. [High Speed]

Invention Techniques Edit

Name: Candy Shell
Rank: 4 Cost: 4 Range: Short
Description: A concoction of various chemicals and materials that creates a hollow, snow white shell, now bigger than a golf ball. The balls break like glass with a hard enough impact and usually hurts if it's shattered against your bare skin.
Name: Icarus Blow
Rank: 10 Cost: 6 Range: Short/AOE(1-5) Branch From: Candy Shell
Description: A small white shell, no bigger than a golf ball, which shatters with a hard enough impact. It contains a high grade explosive, which can affect everyone within a small radius.
Name: Globulant Green
Rank: 8 Cost: 4 Range: Short Branch From: Candy Shell
Description: A small white shell, no bigger than a golf ball, which shatters with a hard enough impact. It contains a sticky substance called globulant green. Globulant Green is a glue-like substance that spreads out in a small area around of impact, no bigger than someone's foot.
Name: Opaque Acrylic
Rank: 12 Cost: 4 Range: Short Branch From: Globulant Green
Description: A small orange shell, no bigger than a golf ball, which shatters with a hard enough impact. It contains a goopy, paint-like substance, which splatters from the shell once cracked. The substance smells of taffy and is difficult to get off your clothes, even staining it. Can be removed with a chemical only Kazuma knows.
Name: Rapid Epoxy
Rank: 16 Cost: 4 Range: Short Branch From: Opaque Acrylic
Description: A small gray shell, no bigger than a golf ball, which shatters with a hard enough impact. It contains a goopy paint-like substance that expands like an extremely fast rising dough, shortly after the shell is cracked and then hardens in seconds, becoming like cement making it somewhat hard to remove or move the encased area. Though it can be contained in its shell, after expanding, there's enough to cover a single limb. After some time, the substance becomes incredibly brittle and falls off. [4-6 Turns]
Name:  Searing Acid
Rank: 16 Cost: 4 Range: Short Branch From: Opaque Acrylic
Description: A small green shell, no bigger than a golf ball, which shatters with a hard enough impact. It contains a goopy paint-like substance, burns like acid through any other substance it comes into contact with, aside from its shell. Because of the viscosity of the substance, it can cover a great deal of area fairly quickly and be quite hard to completely remove. [4-6 Turns]

Feats Edit

  • Nothing worth mentioning.

Trivia Edit

  • Kazuma's face claim is an aged-up version of Tsunami Jousuke.

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