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AppearanceEdit

Tell us how your character looks. Hair Color? Height? Facial Features? Body Type? Do they look human or are they some kind of weirdo? If you don't feel your description can do them justice, a picture is worth a thousand words.

PersonalityEdit

Tell us how your character acts and what makes him/her unique. How does he or she differ from everyone else? Are they some sword carrying tsundere? A mad scientist? A punch happy idiot? The more you can tell us the better.

BiographyEdit

Tell us who your character was before now.  Where were they born? What island or sea?  Who are their parents? What's the story of how they got to here where they are standing right now. Anything that may be important about your character's past.

Professions Edit

Primary Profession:

Blacksmith: A blacksmith is a person who are very knowledgeable with metallurgy. With this knowledge, they’re highly skilled in producing basic weapons, armors, or crude item that’s made of metal. As these characters can create their own weaponry, they can handle and create their own custom materials without incurring a price mark up by doing the work themselves.

Primary Trait: In order to be a truly great smith, they must also be sure their creations are probably balanced for use. These characters can create techniques exceeding rank 7 (seven), involving any type of {insert type of weapon here} weaponry, to ensure it works properly.

Secondary Profession:

Inventor: An inventor is someone who specializes in dealing with mechanical objects and interesting devices. They can read and design blueprints, and come up with inventions, special ammunitions, explosives, and all sorts of gadgets that can accomplish a plethora of feats, all without using any batter. Inventors can purchase unique inventions, without incurring a substantial price markup, by putting in the legwork themselves.

Traits Edit

Professional TraitsEdit

Eye for the Extreme (1 Slot)(Requires Primary Profession: Blacksmith): When you work with enough materials, you begin to recognize the similarities and characteristics in each one. Either by taking a good long look or by getting a good feel for the texture, this character can identify the materials used in any item. In the case of new or extremely rare materials that are unknown to the world, they may be able to pick out a few aspects of a material based on similarities to any that they know.

General TraitsEdit

Automail Recipient (1 Slot): This character is not a cyborg as one would expect, being more like an amputee with automail prosthetics. With this trait, a character can begin to become a cyborg, having one or two missing limbs that have been replaced with an obviously metallic replica. Their cybernetic parts are made out of starter level materials like iron, and may contain weaponry that could be considered basic or very crude. This character will also gain 15 bonus technique points, for the sole purpose of creating fuel based attacks.

Weaponized Cyborg (2 Slots)(Requires Automail Recipient): This trait allows a character have cybernetics more inline with Cyborgs that are usually found in the grand line. Their cybernetics may be constructed from mid level materials such as steel. In addition to being allowed extra limbs, these Cyborgs can have designs that incorporate artificial skin, allowing them to look much more humanlike. Organs and other internal parts can also be replaced with cybernetics, as well being allowed more advanced systems and machinery, such as dials. This trait grants an additional bonus of 30 technique points,  for the sole purpose of creating fuel based attacks.

Combat Style Edit

How does your character fight? Do they rush in swinging their fists and punching as hard as they can? Have they mastered a specific weapon and know how to expertly use it? Do they stay back and survey their opponent waiting for the moment to strike? This should tie into your profession choices and traits somewhat, so try and keep that in mind.

StatisticsEdit

These statistics determine how competent your character is, at certain things. When allocating any stat points, take into consideration of what having X amount of points in each stat means. Don't be surprised if you're outmatched, because you decided to keep a certain stat at three points.

New characters start with 40 stat points, requiring a minimum of 3 in each stat. Also, please remember that Will is not a stat that you can normally increase. It is the average of your other four stats.

Stats Base Value After Traits
Strength 17
Stamina 17
Agility 3
Perception 3
Will

10

Stat Total 40

Items Edit

Transactions
Link Beli Gain Beli Loss Item Gain Item Loss
9,120 2 bronze legs and an arm
Total: 3,650 Beli

Item Name(9,120): 2 bronze legs and an arm

Item Name(Cost): Description

TechniquesEdit

Techniques are those cool things that most characters in anime and manga do. They contribute to the fighting styles and abilities of the characters, ranging from very simple to extremely complex. Your technique points are equal to your Will*2.5, meaning the average character will start with 25 points to spend and have a max rank of 10.

Max Rank 10
Technique Points Left 25
Technique Points Used 0
Technique Points Total 25

Example of a Technique Edit

Name: Hard Punch
Rank: 4 Cost: 4 Range: Melee Branches From: N/A
Description: Taking their left hand, this character throws a hay-maker towards an opponent.

Feats Edit

N/A

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