Theme Song

Fight Music


Appearance Edit

In the past, Ina was a wide-eyed kid that looks as gullible and innocent as he really is. He looked like a trusting runt and usually has a smile on his face as he tries out new things... which, unfortunately was alot of things considering his past. These days, while of pale complexion and with reddish hair, he still burns easily as all hell and tries to avoid direct sun as much as he avoids fights. But he has this intensity in his eyes now where there used to be wonder.

His build is slim but there are the beginnings of compact muscle tone that can be seen if the right clothing is worn. Even though he looks like someone that hasn't seen the other side of a desk, he's had many years of training under his skin which is surprising to many when they see it.


Timid... just, timid. He's afraid of most things but will fight if it comes too it... hopefully for his sake that won't happen anytime soon because he's afraid of confrontation... deftly afraid.

Inazuma likes to play games of chance and to read comic books, when he sees new things, he has to check them out up close and personal. He has the mind of an inventor and a spirit to match. Knowing how things work gives him pleasure and letting the winds bring him to unknown destinations gives him excitement.

He's of a mind that life can always get better, that things can always change, but it takes bravery to do so. He lacks bravery, though, and is trying to find a way to cultivate it. Maybe if he can find it, have a taste of it, he can find a way to make it a part of his being.

But everyone has that one button, right?
Like everyone that has walked this planet or sailed one of the four seas, Inazuma has his limits. Eventually, he gets pushed too hard and his sense of self perservation comes out. It may show itself as a vent of steam or it may explode onto the scene as a roaring flame, but it will come out and he'll fight as hard as he needs to to come out alive. A coward he is, but he doesn't have a death wish.

After the events of Floyvant, Ina's personality has hardened somewhat. He's become less trusting and a bit more angsty. The world was and is too dark for someone with a naive mind and it wouldn't flinch at taking advantage of a bleeding heart. So what's a boy to do besides adapt? So, Ina is now a boy that takes everything he sees and hears with a grain of salt. He still has a soft spot for the downtrodden and children, but besides that? One would have to come in with genuine intentions to get the time of day from him.


Inazuma is, for lack of better wording, a wimp.  He was born into a rich family, his parents were both war heroes and his siblings are all sailing the seas, already earning titles through combat.  His name was going to be something to strike fear in the heart of his foes and make the ladies swoon at the mere utterance of it…  But some titles simply go unfulfilled.

Ina was a disappointment.  He wasn't good at anything when he was younger besides spouting knowledge about comic books and facts about famous Marines, pirates, and bounty hunters.  This obviously displeased his parents and made him the black sheep of his entire family.  

Something Shiny

He wasn't needed for any outings because if this, usually left alone to his “studies” as his mom called them to her own friends.  They often lied about him to save face and hid the fact that they did so less and less from as the Inside as they did so.  This wasn't a good childhood and In was coming to a point of realization that money wasn't everything and his station in life was.

So in the middle of the day, during family lunch, he declared his intentions.

“I-I'm leaving here a-as not returning until I'm something you can respect!”

His legs trembled and his heart raced, but he didn't want to back out now, he was in too deep now.  His parents looked at him with bored expressions and the unhidden look of fear on his face made his brothers and sisters laugh.

“Well,” his mother said, “shouldn't you be leaving already?  You have a rather large mountain to climb, don't you?”

At that moment, Ina’s heart broke.  He'd expected something, some show of love from anyone.  His fists clenched and tears rolled down his face as his entire body shook from the multitude of emotions that were swirling around inside him.

“Y-yes,” he said with forced neutrality, “bye.”

He left the grounds with zero fanfare and the townfolk that he passed on the way to the Western Gate simply ignored him, not knowing that the family in the mansion has a son matching his description.  Ina just melted into the crowd, another penniless waif without a title or purpose… but hopefully he'd find one.

But it wasn't that easy.
Ina wandered through the city, an exhausted and starving shadow of the well off kid that he used to be. He'd never went so long without ready food and comfort before and here he was, a member of the Tāwhaki family line, hungry and not sure of what he should do next. He was a boy without a future. But at least the city was lively around him and just up ahead was something that could only be seen as an outlet of such pent up energy.

A large ring of citizens were gathered around two combatants who had two vastly different ways of fighting. One swung hits while weathering through the ones that landed on his body. Meanwhile, the other danced amongst the blows that flew at his body. Almost every blow was perfectly avoided or parried and when the moment came, an enormous counter in the form of a right cross struck true. The brawler flew through the air

Sir Baxter IV

as the outboxer's muscles flexed marvelously.

Ladies swooned as the latter took his victory pose and a rose magically appeared in his hands. He smiled and tossed the rose into the crowd and those same ladies immediately went into a frenzy over the item. It was at this time that the boxer made his exit and Inazuma made an his attempt to catch up.

"W-wait, wait!"

Inazuma's voice was lost amidst the crowd but even so, the boxer looked back briefly before continuing on his exit. The young boy continued to chase after them larger man and almost ran into him as he rounded the corner.

The large form glared down at him with intensity and Inazuma cowered in response

"Kid," the large figure said, "why are you following me?"

"I... I want you to train me... In your style of boxing?"

In response to this, the man laughed. A loud and angelic voice floated through the area and all Inazuma could do was look up at the man in confusion.

"You want I, Sir Baxter IV, to train you in MY style of boxing?! Don't make me laugh.. You aren't even in the right build as someone that could stand that kind of training. Go back home to the pampered home frome whence you came."

Ina heard the words and his mind accepted defeat but the curse of the Tāwhaki sence of pride came to pass and his fist started to fly at the man's body with sick precision. All he could do was watch in slow motion as he brought an unwanted hell into being.

"Oh," said the man, unfazed by what just happened, "you have a deathwish, why didn't you say so, young one? If you wish to be like me so bad, then your life is now forfeit. You have no money, no means to compensate me for my time, so I want your years! You'll train day in and day out until your body is fit to take on my lessons and you will NOT know rest until i'm satisfied with what you've become!"

Inazuma gulped and started to shake.

"Are ya deaf, kiddo," questioned Baxter, "100 laps around the building behind men, NOW!"

With a yelp, Inazuma dashed off as his training regimen began, hopefully he'd survive it.

Two years later....
Inazuma awakes and takes a deep breath outside the gym that was his home for the past two years. Sir Baxter stood next to him and the two exchanged blows. Baxter pretended to flinch in pain and Inazuma pretended not to cry from the pain, moments of goodbye were always painful, yes? But, even as it felt like every rib in his chest had been shattered, Ina smiled up at his sensei and bowed deeply one last time. This was his time to prove himself and make good on his promise to his family months ago.

With one last look at his home, he sets off on the seas, taller and a bit more muscular. He still hesitates at the beginnings of loud noises and open aggression still make him turn in the opposite direction, but he's also more apt to help those in need and fix solutions in his own way. A few more inventions are on his person to augment his fighting skill and give him confidence but he's still hesitant to use them, hoping to pacify people with talk before whipping up a storm of flame and fists.

He's still that same kid that left Tāwhaki Manor with fear in his heart, but when the salty sea air whips through his hair he can feel that his true purpose is somewhere just over the next wave.

Professions Edit

Inventor: An inventor is someone who specializes in dealing with mechanical objects and interesting devices. They can read and design blueprints, and come up with inventions, special ammunitions, explosives, and all sorts of gadgets that can accomplish a plethora of feats, all without using any batter. Inventors can purchase unique inventions, without incurring a substantial price markup, by putting in the legwork themselves.

  • Primary Trait: Inventors can create techniques that are considered inventions, gadgets, explosives, and other such things. None of these items have any power source and must work without supplying one. These techniques describe only the items themselves, not how they are used, and can exceed rank 7 (seven).

Weapon Specialist: A Weapon Specialist is someone who has devoted some degree of their life to the mastery of a single melee based weapon. With their chosen weapon, they can be skilled enough that they may almost seem like extensions of their own bodies. This character is highly skilled in using Chakram and can create techniques involving the use of that weapon and fighting with it, exceeding rank 7 (seven).

Trait Edit

Professional TraitsEdit

Off Handed Tool (1 Slot): This character has trained extensively with another weapon, now being proficient with it. They can now make techniques using a kusarigama as well, that can exceed rank 7 (seven). Additionally, they gain bonus technique points equal to 25% of their will, which can be used to create techniques that use both weapons at once. This can be taken multiple times for different weapons. (Requires 100 Stat Points)

General TraitsEdit

Interim of the Strong (3 Slot): A thirst for power has a hard time being quelled, but perhaps a temporary one is enough for the moment. This character is granted a temporary boost in strength, by 9 points. While this character has slotted this trait, they cannot take another trait with ‘Interim’ in the name except for this one. This trait can be slotted multiple times, so long as you have the available slots.

Signature Technique: Sickle Thorn (1 Slot): This trait grants this character one free technique, equal to 75% of their Will. Despite being free, this trait should still fall in line with whatever techniques are possible for this character. As this character’s will increases, the rank of this technique will as well. Should you feel it necessary, this technique can be submitted to the technique thread if you wish to change the description in order to reflect it’s new rank. This technique cannot be branched from or into another technique nor can it be for techniques only possible through special technique points.

Technically Adept (1 Slot): This trait increases a character’s technical score multiplier from 2.5 to 3.

Combat Style Edit

I suck at fighting

"Swing! Did you hit something? Yes? Is it dead? Swing again! What do you mean your hands hurt?! Use your foot then! Wh-what the.. ARE YOU CRYING?! Just... just leave... just leave."
- Royal Martial Arts Trainer during Ina's first session.
Even though he hates to, Ina is quite capable of defending himself when the situation calls for it. The Tawhaki Family curse seemed to find it's mark even though he had been shunned, weapons fighting still found it's home within his fighting style.

In an attempt to mimic his teacher, he picked up the Chakram for their adaptive nature and now uses them as a way to keep up with his predecessor and make his own school of fighting and techniques. His former need to take flight from acts of aggression aid him greatly as he tries to evade directed blows to his body as he searches for a good moment to strike and cause damage.

Along the way he took up his hobby of inventing explosives and other gadgets to further accentuate his means of defense. Explosives currently line his room where he calls home and he is always found with at least a couple hidden on his person. Times aren't as easy as a young lad would hope so he has to keep all his items stocked and ready.

But that's not his only form of defense. Tāwhaki is a budding inventor and wishes to eventually make things that will augment his fighting style and fill in gaps in his defense and offense. He'll try to focus on things like extending his range or increasing his area of effect. Technology is a tool that he believes should be abused when able not shunned as a way to cheat like some fighters.


Ina starts with 55 stat points, requiring a minimum of 3 in each stat. Also, please remember that Will is not a stat that you can normally increase. It is the average of your other four stats. Extra 15 points from starting roll.

Stats Base Value After Traits
Strength 16 25
Stamina 20 20
Agility 38 38
Perception 27 27
Will 25 25
Stat Total 101 110

Items Edit

Link Beli Gain Beli Loss Item Gain Item Loss
Start 6,750 Modified Sedgly Gun
Start 3,000 Wrist Rocket (iron)
Mining for Goooold 500
2nd Place, is Still Ok 2,500
Failing a Kingdom 15,000
Final Redo 3,375 Modified Sedgly Gun
Final Redo 1,500 Wrist Rocket (iron)
Final Redo 3,450 Special Chakram
Final Redo 3,450 Throwing Chakrams (iron)
Weapon purchase 11,220 Kusarigama (iron)
Running Mission: Twilight 1,000
Mission complete: Playing with Knives 10,000
Total: 13,005 Beli

Special Chakram (3,450) - Plain iron color on the outer ring and an 'S' shape that runs through the middle with a split. Can be separated into two halves for hand to hand combat.

Iron Throwing Chakrams (3,450) - Sharpened iron circle that's meant for throwing.

Iron Kurasigama (11,220) - Short-handle sickle on one end of a 5 ft chain that has a weighted ball at the other end.


Techniques are those cool things that most characters in anime and manga do. They contribute to the fighting styles and abilities of the characters, ranging from very simple to extremely complex. Your technique points are equal to your Will*3, meaning the Inazuma will start with 30 points to spend and have a max rank of 10. Ina has the "Technically Adept" trait.

Max Rank 25
Technique Points Left 38
Technique Points Used 37
Technique Points Total 75
OHT Points Left 6
OHT Points Used 0
OHT Points Total 6

Specialist Techniques Edit

Name: Sting
Rank: 8 Cost: 8 Range: Melee Branches From: N/A
Description:From the defensive position, Ina attempts to deliver a fast and straight punch thrown with the lead hand holding a chakram.
Name: Repelling Sting
Rank: 15 Cost: 7 Range: Melee Branches From: Sting
Description:From the defensive position, Ina attempts to repel an incoming attack with a quick thrust of his chakram followed by a flick of the wrist.
Name: Swarm
Rank: 15 Cost: 7 Range: Melee Branches From: Sting
Description: While holding his chakrams, Ina attacks with a multitude of high-speed stings that are meant to overwhelm the target from the number of blows as opposed to strength. (Gatling)
Name: Signature Move: Sickle Thorn
Rank: 19 Cost: 0 Range: Melee Branches From: Punch
Description: Ina swiftly makes an arced swing with his chakram. The aim of the strike is to gouge or deeply cut what he comes in contact with. (Penetrating)

Gadgets and Whatnots Edit

Name: Slick Gel
Rank: 8 Cost: 8 Range: Short Branches From: N/A
Description:  A smallish canister of polarized gel that is slick to the touch like oil but otherwise does nothing unless a secondary and/or tertiary ingredient is mixed with it.
Name: Jolt Puck
Rank: 15 Cost: 7 Range: Short Branches From: Slick Gel
Description: Puck that has two miniature flasks. One full of slick gel and one with another ingredient. Upon hitting an object, the flasks crack, ingredients mix, and a substantial jolt explodes outward.

Feats Edit

  • Ran away from home to make something of himself... but more than likely bring dishonor to his family name.

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